The ARTECT tool provides a simple graphical interface that allows designers to build their own hybrid physical digital artefacts and experiences. Starting with a set of 3D models, a number of audio clips, some AR markers printed onto paper and a web camera, designers can select the items they want to use by dragging them onto the main editing canvas. Connections are made by drawing graphical lines between items. The tool also allows more complex behaviours, such as triggering actions based on the relative position of 2 markers or using physical input devices to manipulate a virtual object.
This is a research prototype available for testing purposes only.
Developed within the EU funded INSCAPE project at the Mixed Reality Laboratory, University of Nottingham.
RequiredYou can check to see if Java and JMF are installed by going to Add or Remove Programs in the Control Panel. Java will appear in the list as either J2SE 5.0 Runtime Environment Update 14 or Java(TM) 6 Update 7, or similar. JMF will appear as Java Media Framework 2.1.1e. Java Media Framework 2.1.1e will also appear in the start menu.
Note: In Windows Vista and some versions of Windows XP, Microsoft's Java is not installed. Although ARTECT doesn't use Microsoft's Java, the Jave Media Framework uses the Java directory that is created by Microsoft's Java to store configuration information, and if this directory is missing then ARTECT will not be able to find any webcams. To fix, create a Java directory under C:/Windows (or the appropriate windows directory if it is elsewhere) before installing JMF.
InstallationBefore running ARTECT, you need to configure your webcams in the Java Media Framework (JMF). You'll need to do this any time you use a new webcam.
You should now be able to use ARTECT. Go to the directory you installed it to and run artect.exe to start it. A tutorial is available from within ARTECT. Just select Help Contents on the Help menu in order to find it.