Research
2013 - Magellan
An EU project investigating authoring of location-based and mobile games and experiences
2013 - Cr0n
Investigating the use of the W3C PROV provenance standard by artists creating an ARG, with Urban Angel.
2013 - Majority Report
Making sense of a crisis using the crowd, and crowd-sourced media.
2013 - MarathOnLive
Crowdsourcing an outside broadcast from a marathon. Funded by Youtube / Google Research Award.
2013 - Wayward
Indoor navigation for doctors in big hospitals.
2013 - Behind the Cameras
Studying how people learn and are taught to be professional camera operators, with a view to creating new mobile camera application prototypes.
2013 - Open Food
Understanding how crowd-sourcing can contribute to sustainable food and food packaging manufacturing, with Brunel University.
2013 - Understanding Underutilisation
EPSRC sandpit funded project with CFFRC in Malaysia, investigating how and why people purchase and consume fruit and veg to encourage sutainable behaviour, and contribute to food and nutritional security.
2012 - Relate
Investigating how to scale artistic practice and public engagement to understand energy and climate change, with Active Ingredient.
2012 - The Malthusian Paradox
An Alternate Reality Game in development with Urban Angel.
2012 - Cargo
A fast-pased citywide pervasive game involving treasure hunting, rfid swipe stations and backstabbing teammates, with Slingshot and the ORCHID project for Ig-Fest.
2012 - I'd Hide You
OB technology used for a live mobile video streaming game on the streets of Manchester as part of Future Everything, with Blast Theory.
2011 - New Forms of Participatory Broadcasting
Exploring grass-roots outside broadcasting of an event by a crowd of spectators and amateur mobile camera operators.
2010 - Exploding Places
A multi-player pervasive game based on 110 years of Woolwich community history, with Active Ingredient.
2010 - SNAP
A fast-pased pervasive game driven by mobile video broadcast live from performers on the streets.
2009 - Ulrike and Eamon Compliant
An ambulatory work exploring subjectivity in the heart of the streets of Venice, at the Venice Biennale.
2008 - Participate
Exploring mass participation and media convergence with an environmental slant.
2007 - Rider Spoke
A work for cyclists combining theatre with game play and new technology.
2007 - PhD Thesis
Investigating how to support mobile mixed-reality experiences.
2006 - Day of the Figurines
An extra-slow game played using SMS.
2005 - Flypad
A site-specific, multi-player augmented-reality game.
2004 - Savannah
An educational virtual Savannah played outdoors.
2004 - I Like Frank
A mixed-reality experience developed for 3G phones at the Adelaide Fringe Festival.
2003 - Uncle Roy All Around You
A mixed-reality experience played online and on the streets, mixing live performance and technology.
2001 - Augurscope
A mixed-reality interface for the outdoors.
2001 - Shape
Taking mixed-reality museum exhibits outdoors.
2001 - Can You See Me Now?
A fast-paced chase mixed-reality game that happens simultaneously online and on the streets.