headshot

Stuart Reeves

Mixed Reality Lab, School of Computer Science
University of Nottingham
Nottingham NG8 1BB

stuart.reeves at nottingham.ac.uk | Medium | Twitter

Associate Professor at the School of Computer Science, University of Nottingham. Member of the Mixed Reality Lab and Horizon research institute and CDT.

I primarily research social and collaborative technologies, investigating how people use diverse kinds of interactive devices and systems in real world situations and places. My interests sit across the following:

Other things about me: I am an elected member of the University of Nottingham Senate (term till 2026) and a member of the university's Council. I have a Medium page that I occasionally update. Don't confuse me with the other Stuart Reeves who is an illustrator. I sometimes put code into github. I also have an ORCiD iD. Some of my recorded talks are available, as is a bit of music.

I have organised a selection of my publications around seven key themes:

You can also view a complete list of my publications with full citation details (Google Scholar page, although note this health warning). I occasionally post commentary on research on my Medium page (retired Tumblr blog).

Robots and artificial intelligence technologies in action

Although there is considerable hype around the potential of robotics, robots and various kinds of AI technologies, I tend to think that we are better off looking at concrete examples of AI- and robots-in-use to properly evaluate what kind of thing we are dealing with.

Encountering autonomous robots on public streets
Hannah Pelikan, Stuart Reeves, and Marina Cantarutti
ACM HRI 2024 Best Paper AwardDOI ]

The work to make facial recognition work
Christian Greiffenhagen, Xinzhi Xu, and Stuart Reeves
ACM CSCW 2023DOI ]

Understanding interaction in public settings

A major strand of my work revolves around deployments of interactive technology in public and semi-public places settings such as museums and galleries, crowded urban locations, and artistic or performance events taking place anywhere from city streets to dedicated venues. A key driver for this has been developing understanding the importance of spectatorship within these spaces, but it has also addressed more generally how we design for a variety of forms of technological engagements in public.

I'd Hide You: Performing live broadcasting in public
Stuart Reeves, Christian Greiffenhagen, Martin Flintham, et al.
ACM CHI 2015 Honourable Mention Award Video previewDOI ]

Flypad: Designing trajectories in a large-scale permanent augmented reality installation
Martin Flintham, Stuart Reeves, Patrick Brundell et al.
ECSCW 2011DOI ]

Lessons from touring a location-based experience
Leif Oppermann, Martin Flintham, Stuart Reeves et al.
Pervasive 2011 Best-in-Category Award NominationDOI ]

Designing for crowds
Stuart Reeves, Scott Sherwood, and Barry Brown
ACM NordiCHI 2010DOI ]

Performing thrill: Designing telemetry systems and spectator interfaces for amusement rides
Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves et al.
ACM CHI 2008DOI ]

Formalising performative interactions
Alan Dix, Jennifer G. Sheridan, Stuart Reeves et al.
DSVIS 2005DOI ]

Designing the spectator experience
Stuart Reeves, Steve Benford, Claire O'Malley, and Mike Fraser
ACM CHI 2005 Best Paper AwardDOI ]

Methods, concepts, and practices of technology research

This work is concerned with examining technology research practices themselves. This includes unpacking the concepts we work with in research—such as 'futures' or 'science'—as well as reflections upon the various methods that we use.

The future as a design problem
Stuart Reeves, Murray Goulden, and Robert Dingwall
Design Issues (Summer 2016) [ .pdf ]

Is replication important for HCI?
Christian Greiffenhagen and Stuart Reeves
ACM CHI 2013 (workshop submission for RepliCHI) [ .pdf ]

Envisioning ubiquitous computing
Stuart Reeves
ACM CHI 2012 Honourable Mention Award VideoDOI ]

Into the wild: Challenges and opportunities for field trial methods
Barry Brown, Stuart Reeves, and Scott Sherwood
ACM CHI 2011DOI ]

The ‘work’ of playing video games

Video games have seen enormous attention from research. Curiously, though, the vast majority of this work tends to avoid any detailed study of the interactional 'work' involved in playing video games. There is still a limited EMCA literature on this topic. My work here also crosses into concerns of play and spectatorship.

Examining practices with technology in other settings

Studies of practices with and around technology in a range of other settings than public or semi-public ones. While more of my research has examined the arts and cultural settings, the papers here focus on technology use in other kinds of environments such as workplaces and the home.

Building a birds eye view: Collaborative work in disaster response
Joel E. Fischer, Stuart Reeves, Tom Rodden et al.
ACM CHI 2015 Video previewDOI ]

Designing mobile systems for collocated interactions
Sus Lundgren, Joel Fischer, Stuart Reeves and Olof Torgersson
ACM CSCW 2015DOI ]

Human values in curating a human rights media archive
Abigail C. Durrant, David S. Kirk, and Stuart Reeves
ACM CHI 2014 Best Paper Award Video previewDOI ]

Understanding mobile notification management in collocated groups
Joel Fischer, Stuart Reeves, Stuart Moran et al.
ECSCW 2013DOI | .pdf ]

Human computation and crowdsourcing

Empirical and theoretical explorations of the design features of crowdsourcing and, more specifically, human computation systems.

Eyespy: Supporting navigation through play
Marek Bell, Stuart Reeves, Barry Brown et al.
ACM CHI 2009DOI ]

Social media

Social media is a hugely popular area of research for HCI and particularly CSCW. This work looks at the nature of social media practices in various ways (e.g., as methodic practices).

Embeddedness and sequentiality in social media
Stuart Reeves and Barry Brown
ACM CSCW 2016DOI ]

I held an EPSRC Early Career Fellowship. The Fellowship was premised broadly on investigating the links between academic HCI research, and the work of user experience and design (UX&D) professions in industry. As part of this, the Fellowship examined the state of HCI research practices themselves intellectual endeavours. Doing the Fellowship has led to a continued interest in connecting my research (and research I supervise or manage) with practice in some way or other.

I have built a number of web-based resources related to the Fellowship, which are listed here:

Publications, workshops, etc. that relate to the topics of the Fellowship are as follows: